Ontario150 Funding Programs Announced!

The Honourable Eleanor McMahon, Minister of Tourism, Culture and Sport and the Government of Ontario have officially launched the Ontario150 funding programs as part of the celebrations of the 150th anniversary of the province’s place in Canada in 2017.

The Ontario150 program is a series of events and initiatives that will stretch to every corner of our province, showcasing Ontario’s innovative spirit, our culture and our community diversity.

There are three application-based Ontario150 grant programs. They include:

  • The Community Celebration Program —a $7 million fund to help communities celebrate this historic year (application period opens July 6 and closes September 2, 2016).
  • The Partnership Program — a $5 million program to support new partnerships and collaborations that engage, enable and empower youth as the next generation of Ontario leaders (application period opens July 6 and closes September 30, 2016);
  • And the Community Capital Program — a $25 million fund to renovate, repair and retrofit existing community and cultural infrastructure to increase access, improve safety and maximize community use (application period opens July 18 and closes  September 14, 2016)

The Community Capital Program is a one-time $25 million program of the Government of Ontario that is administered by the Ontario Trillium Foundation (OTF) and will award one-year grants that range from $5,000 to $500,000 to support local capital needs.

This program will strengthen communities by repairing, renovating and retrofitting existing infrastructure to better address the diverse needs of Ontario communities while fostering economic growth.

The application deadline for the Ontario150 Community Capital Program is September 14, 2016 at 5 p.m. ET.

Organizations that are already registered with OTF and verified as eligible to apply for OTF funding will automatically be eligible to apply for the Ontario150 Community Capital Program.

Organizations that would normally be eligible for OTF funding but are not registered yet can register with OTF now.

Beginning July 18, 2016, applications will be available through the registrants’ portal in order to submit an application by the September 14, 2016 deadline.

Please visit www.otf.ca/Ontario150 to learn more about the program, read the application guide, access the calendar of outreach activities as well as the application form questions before the online application system goes live on July 18.

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SpaceFinder Waterloo Region is now taking venue listings!

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What is SpaceFinder Waterloo Region? It’s a FREE online directory of venues and creative spaces in the community available to rent. It’s a matchmaking tool for renters looking for creative space and spaces looking to promote their rentals.

List your space today!

We are looking for spaces such as galleries, cafés, yoga studios, sacred spaces, theatres, dance studios and others that rent their spaces for creative uses to join a community of local venues on SpaceFinder. SpaceFinder is a “go to” site for artists, creative types and event planners looking for unique space to rent.

SpaceFinder is active in Toronto and Hamilton, and will be launched in Alberta, BC and Winnipeg by Fall 2016 – Waterloo Region is the first Regional SpaceFinder site in North America.

Listing your space on SpaceFinder gives your space exposure to new audiences AND more revenue potential.

What you need to sign up your space:

  • Description and details of your space
  • Pictures of your space (iPhone photos are great!)
  • Rental policies (if you have)
  • Contact information

Want to learn more about SpaceFinder Waterloo Region?

We understand that all space bookings are different and range from simple to very complex. To help our SpaceFinder users get the most out of their listings, ArtsBuild Ontario is hosting FREE Info Sessions on how to list your space, maximize SpaceFinder’s online features, and answer any questions you may have.

Join us June 21 from 3-4 pm at the Kitchener Public Library

(85 Queen St. North, Kitchener)

or

June 23 from 3-4 pm at the Cambridge Centre for the Arts

(60 Dixon St., Cambridge)

Info sessions will include:

  • Live demo so you can add your spaces right away
  • Tips on promoting your rental spaces
  • Q&A to help you get started
  • Features that save time and support your bottom line

If you have any questions or require assistance with your listing, please contact Alex Glass at alex@artsbuildontario.ca or 519.880.3670 ext 103.

Who is bringing SpaceFinder to Waterloo Region?

ArtsBuild Ontario has worked hard to secure funds and partners to make this resource available in Waterloo Region. Regional partners including City of Kitchener, City of Cambridge, City of Waterloo and the Region of Waterloo are supporting this tool for the creative community because they understand the need for artists to find affordable space, and for spaces to reach potential renters.

This project is supported by Department of Canadian Heritage and Ontario Trillium Foundation.


ABO Blog | Gotta Catch ‘Em All! Pokémon Go and the Arts

Has your art facility been infiltrated by Pokémon? Or, more specifically, have you noticed a major influx of people wandering around, noses to their smartphones? These are Pokémon Masters, and they will stop at nothing to catch ’em all. This hunt for animated creatures has sparked a movement – a literal movement, that is, as users are required to walk to ‘Pokéstops’ – geographic locations where they can power up and collect items. Despite the game not even being officially released in Canada, businesses and arts organizations alike have seen major spikes in pedestrian traffic as Pokémon Go gains traction.

But what is Pokémon Go, and why do our arts organizations seem to be at the center of the craziness?

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Pokémon Go combines geocaching and virtual reality to allow users to hunt for Pokémon in real-life environments like a park, restaurant or museum. For the lucky locations that have been unknowingly designated ‘Pokéstops,’ this has resulted in huge spikes in attendance for some creative spaces. To determine the location of these stops, game creators used points of interest— often pieces of public art, monuments, museums and churches. Other locations for Pokéstops and gyms (places where players congregate to ‘battle’ each other) were determined by finding spots that were frequently geo-tagged in photos posted online – so having a strong social media presence and an Instagram-friendly venue may have contributed to your newfound digital wildlife.

CnLWn6aWIAA4f6sSo Pokémon may have gotten visitors in your door.. but how do arts organizations ‘catch’ this elusive audience? 

Cultural institutions are flocking to Twitter to advertise the rare monsters within their walls and hoping this viral sensation will lend itself to returning visitors. The developers behind the game have already announced plans for sponsored Pokéstops for organizations that want to pay for a place in the virtual world.  The real value comes with the foot traffic – the actual people that are walking through the door, albeit with their attention elsewhere. The trick for arts organizations is to engage these visitors while they hunt for a Pikachu – perhaps they spot a poster for an upcoming play that sparks their interest or look up to check out some contemporary art.

And don’t discount the impact of a personal connection – creative organizations are capitalizing on the craziness by offering opportunities to Pokébattle with staff members and hosting ‘Lure’ parties – a chance for players to congregate and drop digital treats that attract Pokémon. Coffee shops and businesses are offering to buy and drop these ‘lures’ for every 15 paying customers and spaces are, of course, advertising their free Wi-Fi. In a far-away example, players organized a walk through the Royal Botanic Gardens in Sydney, Australia which attracted more than 1000 players and inspired the hashtag #PokeGoWalk. MuseumHack suggests organizations can harness the power of these crowds by officially hosting the events – encourage visitors to tag them on social media, download their own app, and even distribute passes for a future visit.

What can augmented reality do for our creative organizations?

While Pokémon is a fun, viral sensation, it is in the end just that – a viral sensation. What does have lasting power, however, is the shift toward augmented reality in our cultural institutions. Pokémon Go is evidence that virtual, interactive experiences have the power to lure visitors – imagine the possibilities for guided audio tours or interactive intermissions. Pokémon Go demonstrates the power of virtual reality and how it can change how we experience the world around us. The interactive portion of the VR game inspires users to explore the cities around them – as John Hanke, VP of Niantic Labs, told the Guardian in 2014, he “wanted people to look around with fresh perspective on the places they passed by every day, looking for the unusual, the little hidden flourish or nugget of history.” The real success of the Pokémon Go phenomenon has been in the community it fosters and the interactive experience it offers, and the golden ticket for arts and culture institutions is that one day, these virtual reality visitors may not be after digital monsters.


Canada Cultural Spaces Fund – June 1 Webinar Recording

ArtsBuild has been working hard to better understand how Canada Cultural Spaces Fund (CCSF) money can be utilized and accessed by our small to mid-sized organizations – and we have good news to share!

Canada Cultural Spaces Fund has a specific amount allocated to Ontario projects for 2016/17. We are encouraging you to inquire about your project (big or small) to understand the funding process. The eligibility requirements have not changed but the CCSF budget has been significantly increased – so now is the time to apply! You can click here to see if your project and organization are eligible.

On April 14, the Department of Canadian Heritage announced that it now has the delegated authority to approve funding under $75,000, without Ministerial approval. This means a shorter turnaround time for asks of $75,000 or less in an application.

Feasibility studies are now funded! For those organizations interested in pursuing a feasibility study for your capital project, Canada Cultural Spaces is now funding 50% of the eligible costs of a feasibility study.

CANADA CULTURAL SPACES FUND WEBINAR

To better understand these changes to the Canada Cultural Spaces Fund, ArtsBuild Ontario hosted a webinar with Valerie Hopper, Manager of the Canada Cultural Spaces Fund Ontario Region and arts organizations registered on Bricks&Mortar. Topics covered included the changes to the CCSF, eligibility, the applications process and more.

Now we want to share this information with you! Click here or the below link to access a recording of our webinar with Valerie, and/or here to view the transcript of the webinar and Q&A period.

Link to Webinar Recording

Canada Cultural Spaces Fund June 1 Webinar Transcript

For more information on the Canada Cultural Spaces Fund, please contact:
Andrew Shaver
Arts & Heritage Consultant
Canada Cultural Spaces Fund, Ontario Region
andrew.shaver@canada.ca
416-973-1169

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ABO Blog | Art meets Digital in Kitchener-Waterloo

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ArtsBuild had the opportunity to tour digital spaces in our own backyard at Orchestra’s Canada and Kitchener-Waterloo Symphony’s Digital Day. We traveled with 20 orchestras and professional musicians to some of Kitchener-Waterloo’s core tech companies including CommunitechAccelerator Centre and Google with the intention of immersing ourselves in the digital world.

Admittedly, the office culture of the tech industry (and the industry as a whole!) may have been unfamiliar ground for most arts administrators. But the work culture at these companies was really inspiring to see. These workplaces are buzzing with creativity and we were surrounded by tech creators undoubtedly working on some big project set to hit the digital market soon.

But why would a group of orchestras choose to spend a day learning about the world of tech? The answer is simple: learning about other sectors sparks new ideas.

Museums are taking a lead on virtual realities and image mapping. Earlier this month, The Globe and Mail published the article “The role of virtual reality and technology in the future of museums” which argues how museums are well positioned to take on the role of tech pioneers. The Canada Science and Technology Museum is testing the waters with a virtual reality (VR) headset that creates a simulation of 1936 CN 6400 steam locomotive. Visitors are essentially “going back in time” to experience culture. Plus, VR provides a creative interim solution to for the Canada Science and Technology Museum to connect with audiences while the museum remains closed for renovations.

CAVE_CrayolandThe Canadian War Museum is also embracing digital and are currently developing a Vimy Ridge virtual-experience to commemorate the centenarian year of the battle. The ROM in Toronto features augmented reality in their Tyrannosaurus Rex exhibit, which superimposes a digital dinosaur over ancient fossils.

But integrating technology into these cultural institutions doesn’t detract from their traditional role as purveyors of the past. Digital realities are helping to educate audiences and make the content more accessible. Mark Keating, chief information officer at the ROM, interestingly points out in the article that the integration of digital experiences renders audience attendance as an outdated measure of success for museums. VR can be accessed anywhere– location and getting people in the door isn’t necessarily relevant for audiences to experience an emotional connection with the content.

So what does this mean?

Museums are using technology to compliment traditional exhibitions and educational programs. Those who have embraced the digital are breaking the mold of cultural presentation. They are inviting new audiences to experience their offerings, while maintaining a physical presence in their communities. But what is perhaps most important to take away from these examples is that digital immersion is not just a supplement to museum programming – it’s the future. The worlds of technology and the arts are coming closer together and the results are going to be extraordinary.